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Conceptart ctrl paint
Conceptart ctrl paint














The only valid solution we found is to divide objects into chains of 32*48 tiles, so that wherever the character raze it down the tile can be exchanged with plain ground, or a pit if he used enough magic for create a hole.Īnd so at the end a damned tileset will be used nonetheless my will to avoid ’em.

CONCEPTART CTRL PAINT HOW TO

I’ve considered semi transparent objects as a valid option, so that the character could walk abaft walls being still visible, but this would not solve how to represent a vertical path carved into rocks that must be showed in someway when opened.

conceptart ctrl paint

More, the player’s avatar must not disappear behind too elevated ground elements. You will be able to carve a way through mountains and stop enemies’ wave with a wall, but using 2D this can be true only if any graphic element fits grid’ slots. In example the Earth spirit will accord you the power to low rocks and rise soil in every square of the game’s grid. Wizard’s Duel will allow the player to morph battleground with his spells. Despite my will to turn around the tactical visual usage, elements in this concept just can’t fit our game design. In fact, more than others genere, turn based tactical games needs specific requirements for visual assets. When I’ve finished this piece I was so proud of it because of the calm and majestic feeling it has… To me its visual strength is getting close to the big games I was inspired by: Hyper Light Drifter, Sword and Sworcery, Bastion… Can you image it with an animated layer of falling snow and the shaking pines on foreground? Add some wind fx and a minimal cold echoing OST and here you have such an immersive stage to interact with… But no. As previously shown, at the moment we’re focused on the fire stage with heretical pixelart mix, but to take a break by all that red, black and yellow I spent some time on the Frozen Spire’s concept, the ice level.

conceptart ctrl paint

Aye, there’s the rub! Unlike pure paint, concept art has always a purpose over the aesthetic message.














Conceptart ctrl paint